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1. The most hated idea ever proposed that only CCP will like - in Player Features and Ideas Discussion [original thread]
Kagan Storm wrote: May Arethusa wrote: Quote: Main issue eve has is the number of players online is actually a lie. The number dosnt represent players but looged in accounts. All MMOs have same issues and that is when 1 person emulats tha...
- by Darek Castigatus - at 2016.07.29 21:24:11
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2. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
signed, even though i was never very good at doing it quickly anyway.
- by Darek Castigatus - at 2016.01.08 01:02:43
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3. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
Primary This Rifter wrote: Kromarx wrote: CCP Fozzie wrote: Stats are: +100% Mass -55% Inertia From some physics site: Quote: Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an ob...
- by Darek Castigatus - at 2014.11.04 13:51:25
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4. NPE: Provide Protected Newbie "Zone" similar to WoW's - in Player Features and Ideas Discussion [original thread]
I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all.
- by Darek Castigatus - at 2014.07.12 15:38:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Arthur Aihaken wrote: baltec1 wrote: So in short, its another vindicator only not as good. Basically (which is why I don't really care about the web bonus; there are better options). But apparently it's "essential" (and ...
- by Darek Castigatus - at 2013.10.16 20:09:00
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6. [Rubicon] Proposed EAF changes are pointless. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Domanique Altares wrote: Yes, CCP. The proposed changes, the hard data on which you have yet to release, are pointless. Please don't change anything at all. It's pointless, really. Whatever you're planning, that you only ...
- by Darek Castigatus - at 2013.09.28 12:45:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: Crimminy still with the "waah waah Marauders will suck at level 4's with Bastion and MJD". Here's the thing: MJD + Bastion might not suit your style of doing level 4's as you do them now (slowly motor to out gate while ...
- by Darek Castigatus - at 2013.09.06 08:25:00
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8. Let Titans DD in lowsec again - in Player Features and Ideas Discussion [original thread]
Only if theres at least two cheap and effective ways to tackle them in lowsec introduced at the same time.
- by Darek Castigatus - at 2013.07.02 15:24:00
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9. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
Ok so adding a Ship Maintenance Array to the bridger black ops seems like a popular choice. It gives the gang the option to customise for a target without having to compromise security by relying on stations for refits and you can carry back up/al...
- by Darek Castigatus - at 2012.08.29 18:20:00
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10. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
Sigras wrote: What about adding a small (about 75,000 m^3) Ship Maintenance Bay and a small corp hanger to the bridging ship. This would allow it to be a mobile refitting platform and allow it to bring some frigates into combat with it as some ...
- by Darek Castigatus - at 2012.07.25 16:38:00
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11. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: I figured that was what you were going for, but why would anyone pay the cost of a black ops ship just to bridge people to a fight and then sit hidden somewhere until the fight is over? What I was thinking of, since it is a T2 B...
- by Darek Castigatus - at 2012.07.22 21:00:00
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12. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
I deliberately shyed away from giving the bridgers t2 resists - if you want a mid battle repair platform just rr fit a combat black ops or covert tech 3. I went more for the role of post battle top ups - repping damaged ships and recharging cap b...
- by Darek Castigatus - at 2012.07.21 16:12:00
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13. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
Ok this is a feeler to see what people think of an idea i had for rebalancing black ops. First off a general thing - Increased jump distance - 6 ly would be nice but i guess you could leave it at 5ly if you wanted. now the idea itself Simply put...
- by Darek Castigatus - at 2012.07.21 07:41:00
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14. Thanks for Ruining Incursions - in Player Features and Ideas Discussion [original thread]
Tovartis Roberts wrote: While incursions were a tad op for generatign cash, they got nerfed hard and basically made them non viable unless your in a legion/pirate battleship. On the 23rd i started doing incursions for my first time ever in a pl...
- by Darek Castigatus - at 2012.05.05 20:24:00
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15. Black Ops Deficiencies - in Player Features and Ideas Discussion [original thread]
Black ops do not need covert cloaks. I say this as a member of an alliance that uses them on a regular basis, the only things they need are a big boost in fuel bay size and a 20-30% increase in jump range. http://desusig.crumplecorn.com/sig.php
- by Darek Castigatus - at 2011.07.19 17:13:00
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16. Ways to rebalance mines so they could be put back in the game - in Player Features and Ideas Discussion [original thread]
Klintor that has nothing to do with mines, make your own thread for it if you want peoples feedback. http://desusig.crumplecorn.com/sig.php
- by Darek Castigatus - at 2011.03.12 11:36:00
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17. Ways to rebalance mines so they could be put back in the game - in Player Features and Ideas Discussion [original thread]
Ill start with the one i dont think will work. Originally by: Mike Voidstar One Minefeild allowed per grid. Where to put it is a tactical decision, with each race's mines having benefits and disadvantages unique to them. First off im ...
- by Darek Castigatus - at 2011.03.09 18:31:00
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18. Ways to rebalance mines so they could be put back in the game - in Player Features and Ideas Discussion [original thread]
Edited by: Darek Castigatus on 09/03/2011 00:40:25 Edited by: Darek Castigatus on 09/03/2011 00:37:42 Originally by: Acac Sunflyier There are a few holes I'd like to poke in your ideas. For your first point you'd run into a situati...
- by Darek Castigatus - at 2011.03.09 00:37:00
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19. Ways to rebalance mines so they could be put back in the game - in Player Features and Ideas Discussion [original thread]
One thing I havent really been able to decide yet is how visible to make minefield markers to neutral/hostile pilots. Im leaning towards requiring a specialised module to be able to detect minefields, probably something like Minefield Sensor Arra...
- by Darek Castigatus - at 2011.03.08 01:17:00
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20. Ways to rebalance mines so they could be put back in the game - in Player Features and Ideas Discussion [original thread]
Inspired by this thread . Ive been thinking about a few ways to rebalance mines so they could be returned to the game. Now as far as i can see there are 3 main issues, 1 server related, 1 gameplay related and 1 mechanics related. Server related...
- by Darek Castigatus - at 2011.03.07 16:13:00
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